Eldarin

BESM 1st Edition, Summer 2000- Summer 2001

GM: Cassie     Players: Rory, Jason, Tommy

Overview

Prologue

Characters

Abilities

 

Overview

The Eldarin Camapign is a campaign set in a near-future setting. It begins based around a single city in Japan (duh) at first, but later it expands to America, and all sorts of other places around the globe. The main concept of the Eldarin campaign is, well, the Eldarin. Well, those with Eldarin blood anyway. All of the player-characters have at least a trace of Elderin blood in their veins. At first glance they appear human, but through luck and skill they gain the ability to transform intob the Eldarin forms (called Neo-Eldarins) which are their birthright. Some Eldarins are half-animals, (like lycanthropes) such as rats or hawks, and even dragon-men. Of course, there are also the "higher" forms of Eldarin, the Angel- and Demon-types. Along with a type, each Eldarin has the ability to channel one of eight elements: Earth, Air, Fire, Water, Cold/Ice, Thunder/lighting, Holy(Light) or Shadow (Dark). There are of course many challenges these Neo-Eldarins face, such as Hunters, crime bosses, mad scientists and other Eldarins (including a 10,000 year-old Shadow-Devil).

 


All images, characters and other materials on this page are copyright of Cassie Stearns, 2006 unless otherwise noted.