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Eldarin
BESM 1st Edition, Summer 2000- Summer
2001
GM: Cassie Players:
Rory, Jason, Tommy
Overview
Prologue
Characters
Abilities
Overview
The Eldarin Camapign is a campaign set in a near-future setting. It begins based around a single city in Japan (duh) at first, but later it expands to America, and all sorts of other places around the globe.
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The main concept of the Eldarin campaign is, well, the
Eldarin. Well, those with Eldarin blood anyway. All of the player-characters have at least a trace of Elderin blood in their veins. At first glance they appear human, but through luck and skill they gain the ability to transform intob the Eldarin forms (called Neo-Eldarins) which are their birthright. Some Eldarins
are half-animals, (like lycanthropes) such as rats or hawks, and even
dragon-men. Of course, there are also the "higher" forms of Eldarin, the Angel- and Demon-types. Along with a type, each Eldarin has the ability to channel one of eight elements: Earth, Air, Fire, Water, Cold/Ice, Thunder/lighting, Holy(Light) or Shadow (Dark).
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There are of course many challenges these Neo-Eldarins face, such as Hunters, crime bosses, mad scientists and other Eldarins (including a 10,000 year-old Shadow-Devil).
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All images, characters and
other materials on this page are copyright of Cassie Stearns, 2006 unless
otherwise noted.