BESM LARP 1.1

	At a convention, it’s not unusual to see someone dressed up as a wondering swordsman or a magical girl. It’s not all that unusual to hear someone wandering around dressed as a famous anime character, claiming to be after a powerful artifact. But what if that sword wasn’t just part of the costume? And what if that artifact happened to be real?

Several anime characters have arrived at the convention, where an item of importance is said to be revealed on Sunday morning. It’s Saturday night, and the convention hall is empty with the exception of the group of people playing Diplomacy, and the janitor, everyone has gone home. Now is the time to get what you came here for. . .but nothing in anime is EVER as simple as it seems....

	In this LARP, Anime stereotypes will collide, because this time of the people assumed to be cosplayers or gaming fanatics are in fact Anime characters of various archetypes! So just what happens when the magical girl and the telekinetic child meet? You will decide.

The Basic Plot
Several anime characters have arrived at the convention, where an item of importance is said to be revealed on Sunday morning. It’s Saturday night, and the convention hall is empty with the exception of the group of people playing Diplomacy, and the janitor, everyone has gone home. Now is the time to get what you came here for. . .but nothing in anime is EVER as simple as it seems....

Major NPC’s:
The Convention Chair – The Con Chair is a villain. This is meant to be an open-ended LARP, so have fun weaving together how the Con Chair knows about the items of power at hand. I have had the Con Chair be the daughter of a mad scientist, and she used the plans for a time machine to get the Jewel. 

Major Items: Hikami’s Mirror (useful for seeing things like the future/past), The Jewel (very powerful magical item; this is what the Con Chair will reveal), Pieces/Plans of/for a Time Machine. Exact details can be changed to vary the plot. 

The characters are as follows:

All characters are made with BESM 2nd Ed. ; 30 Character points total ~ about 18 in Stats
 	(18 stat points, 12 Character points)

Character	Time	player 	
The magical girl 	Present		
The “weird psychic child-thing”	Future		
The bitchy bishonen	Present		
The tough mercenary	Future		
The Teen Idol	Present		
The Ninja	Present		
The Wandering Swordsman	Past		
The Monk/Shinto Priestess	Past		
The demon(ess)	Player’s choice		
The Heroic Time Traveler	Future		
The Mage	Past		
The Mecha Pilot	Future		
The Evil Overlord	player’s choice		
The Neko-girl (or boy)	player’s choice		
The Typical Japanese Teenager	Present		

Anything NOT mentioned here is still up for play - just e-mail me and tell me the basic concept. 

The Basic Rules:
Most Rules will be the same as the BESM tabletop. However: rolling dice has been replaced by a “pick a number” system. Basically, you have your opponent/GM pick a number 1-whatever, based on the stat you would roll against. 

For stats 2-7 , of you pick the number that has been thought of, you suceed.
For stats 8-12, if you pick the number thought of, you fail. 

The conversion chart is as follows:

STAT	number of numbers to pick from	
2	12	20	
3	11	10	
4	10	5	
5	9	4	
6	8	3	
7		2	

Any questions? E-mail me.

Hope to see you there!