1)Name: 
Type: Class Vice President	Faction: Academic

HP 	30	PP	6

Body 	2	Power	1
Mind	3	Knowledge 3
Soul	4	Favors 3

Background: 
The Class President is your best friend- you’ve been friends since first grade - and has always served the class in good faith. You know he would never do such a thing as try to murder the Principal. Unless of course, the Principal was secretly a super-villain! No, most likely there is a scoundrel in your midst, and you feel it’s your duty to find out who it is and what their evil scheme is. Of course, this isn’t to say you don’t want to be Class President next year. You would love to help your fellow students and that little bit of special training wouldn’t hurt. After all, there IS life after high school to think about, especially as a superhero. . . .
You actually know a number of superheroes. Your mother was one, and despite being a “half blood”, you are proud of yourself. You are also one of the few who knows the Principal’s secret: he actually is Captain Tightpants, complete with superhuman strength, flight, and a severe weakness to Oregano. 

You like:
You dislike: The Resident Badass. He’s trouble, and you don’t like it. 

Skills:
Teacher’s Pet - The teachers like you. This means even if you’re doing something technically wrong, the teachers aren’t likely to go harsh on you. After all you’re too much of a “goody-goody” to be up to any real trouble. 
Charisma - you can talk your way into or out of most situations. When trying to convince someone of something, make a soul stat challenge. If you succeed, the person will believe what you’re telling them - even if it’s a lie. 

							
2)Name: 
Type: The New Kid	Faction: None

HP 	30	PP	6

Body 	3	Power	3
Mind	3	Knowledge 3
Soul	3	Favors 0

Background: You’re the new kid. You’ve only just transferred here. You had a little incident with your powers at your old school. And the school before that. And well. . . your parents made you transfer here. Things were covered up pretty well, but your past is not something you like to talk about. You consider this school a chance to make a fresh start. However, since you are “fresh blood” so to speak, everyone is apt to want to win you over to their side. Really, you are the unknown element here. 

You like: The Kendo Club Captain
You dislike:  

Skills:
What you do have is your powers. Yours are stronger than on your card, except they tend to be a little bit. . .random. You got em you just don’t know how to use em. Quite yet. Whenever you use your power, draw a card. If it’s even, your power is twice as effective. If it’s odd, your powers fail. If you draw the ace card, something random happens. 

3)Name: 
Type: Chess Club Captain	Faction: Academic

HP 	20	PP	7

Body 	1	Power 3	
Mind	5	Knowledge 5
Soul	3	Favors 1

Background: You’re the Chess Club Captain. To you everything is about strategy, careful planning, and just thinking in general. You’re not much of a socialite. Either you’re just shy and prefer theory to people, or you see people as your pawns on the board of life. In either case, you’re much smarter than the people around you, and for that reason you tend not to get into the social scene. You have been waiting for a long time to do something that would lead to a major fall of the jocks - you really don’t like them. This incident with the Principal was most likely their fault - you know they would be willing to go to great lengths to get into power. 

Ally: The Techie
Opposite:

Skills:
Read Opponent - You can get an evaluation of anyone you’re dealing with, just by looking at them. When you talk to someone, you can ask them about one of their stats (body, mind, or soul) and they must tell you if their stat is higher, lower, or the same as yours. They cannot lie, although one or two characters may have a special ability making them impossible to read. 

4)Name: 
Type: The Star Quarterback	Faction: Jocks

HP 	35	PP	3

Body 	5	Power	2
Mind	1	Knowledge 0
Soul	3	Favors 4

Background: The football team at your school has been on top for years now. You are next in line for the position of Captain, and you would like to continue the tradition. That tradition would be even more glorious if you could be class President next year. You would be able to sway the teachers in letting less work in order for more time for practice, and even get a little extra-special training yourself from the Principal. That is, if he pulls through. If he doesn’t you hope the next one will do the same thing. 
Recently, you’ve been feeling stressed out, so you went to the Local Stoner to get a little something to ease the nerves. He said it was guaranteed to be out of the system by the next game, but . . . .

Ally: Cheerleader
Opposite: Chess Club Captain. 

Skills:
Intimidation - You can be scary, and you know people who know people, if you aren’t scary enough. You can use intimidation to get your way. You can scare someone into giving you a favor card or knowledge card if you make a successful body or soul check - your choice, but it must be declared before the defender tells you their stats.

5)Name: 
Type: The Drama Queen	Faction: None (jocks)

HP 	30	PP	5

Body 	3	Power	2	
Mind	3	Knowledge 2
Soul	3	Favors 3

Background: You’re in charge of the Drama Club, and as far as you’re concerned, the world is your stage. Drama is the fuel to your fire, and you love to spread the gossip and create little flare-ups as much as you can. After all, life would be boring without a little drama! This whole scandal with the class President and the Principal is right up your ally. The truth doesn’t interest you as much as an interesting story. 

Ally: The Cheerleader
Opposite: The Local Dead-head. He’s boring. 

Skills:
Detect Lie - You know enough about story-telling to know when someone’s telling you a story. Make a mind check. If you win, the person telling you has to tell you if they are lying. 
Charisma - you can talk your way into or out of most situations. When trying to convince someone of something, make a soul stat challenge. If you succeed, the person will believe what you’re telling them - even if it’s a lie. 

6)Name: 
Type: The Techie/Computer Geek	Faction: Academic

HP 	25	PP	6

Body 	2	Power	3	
Mind	4	Knowledge 3
Soul	3	Favors 1

Background: You like computers more than you like people. Of course, computers make more sense. Most of your free time is spent in a mass of wires, monitors, and microchips. Occasionally, you might see light of day, but that generally is limited to the time you spend traveling from home to school. You don’t care much for the class politics, and you feel bad about the Principal, but it doesn’t really concern you. However, you do have a crush on What’s-Her-Face.

Ally:
Opposite:

Skills:
Haxor - You have 1337 skills with a computer. If something is electronic, you can manipulate it, provided you make a mind check.  You can use this skill to look up information, do background checks on characters, or even open locked doors. The net is endless. So are the possibilities. 

7)Name: 
Type: Cheerleader	Faction: Jocks 

HP 	30	PP	4

Body 	4	Power	1	
Mind	3	Knowledge 1
Soul	2	Favors 5

Background: You’re the Captain of the Cheerleading squad. As such, you are one of the most popular girls at school - and you expect to be treated that way. Your boyfriend is the Captain of the Football Team. You want a Jock to be elected Class President, to bring more power to your faction. The President’ problem is his own problem, although it is helpful that an Academic was the one to do it.
You know through the grapevine that the Resident Badass has a thing for the Would-be-Activist. You haven’t made the info public yet, first because the moment hasn’t been right, and second because you’re not certain even your Football Captain boyfriend could save you from the Badass’ wrath. But still, it IS a tasty morsel that might come in handy. 

Ally: Drama Queen
Opposite: Would-be-Activist

Skills:
Grapevine - Make a soul stat check against another person. If you win, they have to tell you a secret about themselves (this represents something that you’ve learned from gossip), or something that they know. Use this to gather information, or blackmail others into giving you things. ^_^

8)Name: 
Type: The Resident Badass	Faction: None

HP 	45	PP	5

Body 	5	Power	4	
Mind	2	Knowledge 1
Soul 	2 	Favors 0

Background: Really, your name says it all. You’re the toughest thing at the school, and no one has dared call you on it. You don’t think much for authority, but of course, everyone also knows that. What they don’t know is that you have a serious soft spot for the Would-be-Activist. You admire the guts she/he has and understand their healthy disrespect for authority. And to be honest, you really do love whales. And bunnies.
In fact, you love the activist enough to do their dirty work. It was you who slipped in the poison into the Principal’s cup of tea. But you’re pretty certain no one knows that. 

Ally: The Goth
Opposite: Hero’s Kid

Skills:
Street Smarts - you have an assortment of street skills, such as breaking and entering, jacking cars, and how to handle your fists. You get a +2 to combat, as well as the ability to open locked doors. Plus you know how to act badass. 

9)Name: 
Type: Local “Dead-head”	Faction: None

HP 	35	PP	6

Body 	2	Power	2	
Mind	2	Knowledge 3
Soul	5	Favors 2

Background: You’re the local stoner. So you have superpowers. So what, that doesn’t make weed any less appealing. Most days are the same for you, all in a happy haze. Although, there is one thing which came up recently: you remember a dude coming to you asking for something strong for the tea. Later, some chic - you don’t really remember much about her - suggested some of the “special tea spice”. She even brought you the ingredients. You mixed it up for them, and then went back to what you do best. Of course you’ve mixed up a lot of stuff for a lot of people, too, so you’re not sure. 

Ally: None
Opposite: None. 

Skills:
Potions - You know all about what various potions, drugs, bread recipes, etc can do. You’ve tried most of them. Therefore, if someone wants to mix something in front of you, check your card to see what the result will be. If there’s not something on the card, ask the GM.

10)Name: 
Type: The Goth	Faction: None

HP 	30	PP	5

Body 	3	Power	2	
Mind	3	Knowledge 3
Soul	3	Favors 2

Background: You’re a Goth. That means you’re a bit of an outcast, but it also means that it’s your choice to be an outcast. You actually had a crush on the Class President, so you would like his name to be cleared, even if you are never going to show it. As for being President yourself....well, you for the most part would rather not deal with such trivial things as student government. Although, that bit of extra training with your powers does sound appealing. . . .
You saw the stoner and the Quarterback together the day before the Principal was poisoned. 

Ally: None
Opposite: None. 

Skills:
Dark Mind - You are so good at hiding your emotions and thoughts behind a white mask that no one can see through to the real you. You are immune to any form of altering emotions and any skill which allows someone to know your stats. Also, you get a +2 bonus to mind control or telepathy or against illusions.

11)Name: 
Type: What’s her face	Faction: Jocks

HP 	45	PP	5

Body 	2	Power	3	
Mind	4	Knowledge 2
Soul	3	Favors 2

Background: You’re a groupie. You’re one of the people who hangs around the sports team and the cheerleaders, without actually being one of them. Yeah, you’re on the bottom of the food chain, but at least you’re around the cool people. Secretly, you yearn for the attention of the “in” crowd, and you want to really make a name for yourself. If you could figure out the truth behind the Principal’s attempted murder, you would certainly do that! Also, there’s the very slim chance of becoming the President yourself. . . . .
At least, that’s what you portray to others. Secretly, you’re actually an aspiring villain. And what better way than to get rid of Captain Tightpants, the great hero. You know he’s actually your Principal, and that he has a serious weakness to Oregano. That’s why you suggested to the druggie that he make the “special tea spice”. Now, with the Principal out of the way, it’s only a matter of time before villains can take over. The old history professor has even hinted at a few allies showing up. . . .

Ally: None
Opposite: None. 

Skills: 
Invisible- You’re just a groupie. No one really takes you that seriously. If you get caught at something suspicious by another character, make a soul stat challenge with a +3 bonus. If you win, then that person doesn’t take you seriously. 
Blank Mind -You are very good at hiding your thoughts. You get a +2 bonus to any checks against mind-reading(but not mind control), although skill reads and emotional abilities affect you normally. 

12)Name: 
Type: Wanna-be-Activist	Faction: None; wants to abolish factions.

HP 	30	PP	6

Body 	2	Power	3	
Mind	3	Knowledge 2
Soul	4	Favors 2

Background: You want to change things. You want to save the world, in any way possible.  The government and social regimes as they are have only created a repressive regime against the people. So, you have decided to change things. The best place to start is at the top, you decided. So you talked to the local druggie and had him make up a little something that would take out the Principal for a while. If the President also happened to be removed from power, so much the better. With those two removed, you could change the whole way the school was ruled. You don’t want to be President, you want to abolish something that supports a two-party system.

Ally: None
Opposite: None. 

Skills:
Revolutionary zeal - You can really stir up a crowd. As much as you like peace and harmony, you know sometimes the spirits must be raised. Make a soul stat check. If you succeed, the emotions of everyone around you will be intensified. This means if they are happy, they become happy. If they’re angry, you’ve just made them pissed. This effect lasts for five minutes. 

13)Name: 
Type: The Kendo Club Captain	Faction: None

HP 	30	PP	6

Body 	3	Power	3
Mind	3	Knowledge 2
Soul	3	Favors 2

Background: You’re a martial artist. You take your art seriously, as well as the tenets which lie behind it. You always stick up for the defenseless, and maintain your own sense of honor and duty. So while you are a sports member, you understand the importance of academics, especially at school. You also think that it’s very important to find out what really happened to the President and the Principal, as you’re certain that something isn’t right. You also were the first person to meet the New Kid, so you feel inclined to help him out. 
Little secret: You have actually killed someone before. It was in self-defense, and you’re not proud of it, but it happened. As a result the superheroes of your hometown don’t like you very much.		

Ally: None
Opposite: None. 

Skills:
Khi - You can focus your will in combat, making your body superior for short periods of time. You also have a lot of natural energy, giving you more opportunities to use your special skills than your stats would show. You get a +3 bonus to combat, as you focus your powers to fight. 

14)Name: 
Type: The Hero’s Kid	Faction: Academic ?

HP 	30	PP	5

Body 	3	Power	2	
Mind	3	Knowledge 3
Soul	3	Favors 2

Background: You’re kid of two superheroes, __________________ and ___________________.
Which means, there’s a lot of pressure for you to be a hero, too. However, you just want to be normal...or, rather, don’t want to deal with being a hero. You prefer being a gamer. You prefer to hang out with fringe kids from other schools who don’t have superpowers while on vacation. Because, well, they at least have imagination about such things, as opposed to morals. 

Ally: Class VP
Opposite: Rich Kid

Skills: Ultra-hero. 
You get 2 superpowers instead of 1. But you have the same number of power points to spend. 

14)Name: 
Type: The Rich Prep	Faction: Jocks

HP 	20	PP	7

Body 	1	Power	2	
Mind	5	Knowledge 2
Soul	3	Favors 3

Background: You’re the prep, the rich kid who’s a bit of a snob. You’re the son of a superhero, and the world knows about it. Sure, maybe you’re not quite as good as daddy, but who cares about that. In fact, you’re not as good as daddy, and you hate it. You want the glory of superpowers, and no one is going to stop you. You feel bad about the President thing, but you’re more concerned about winning the coming election.
Your father hates Captain Tightpants, so of course, you do too. He got showed up by him once and has never forgiven him. You know that the Principal is secretly Captain Tightpants.

Ally: 
Opposite:

Skills: Gaming. 
But I’m rich - you can gain favor cards, or possibly get out of trouble by bribing people (including some teachers).