1) Telepathy
You can read minds. This means you can speak to others, dig for information, or even attempt to alter memories or controls the actions of others. 
You can talk to someone mind-to-mind without any problems, unless they don’t want someone in their head. If they don’t want you there, they can make a mind stat check to kick you out. If you are digging for information, you must make a mind challenge and win, with no bonuses or penalties. If you are actively trying to hurt/control someone, you must win at a mind challenge with a -2 penalty. 
Be creative, but if you try and do something complex, talk to the GM.
Note: this power is considered invasive of privacy at best, so getting caught using it can have serious consequences. If you use it during school, be ready to face some harsh consequences. . .provided you get caught. 

2) Super Strength
Really, this is pretty self-explanatory. You have super strength. Unlike most powers, this one functions all the time. So you have to be careful about how you handle things. So you need to make a body stat check if you’re ever trying to be extra-gentle with something (or someone).
You naturally do +5 points of damage with any melee-style attack. 

3) Illusionist
You can create images of things that seem real. The images have to be small - no bigger than a person- but the illusion is complete. This means people will automatically believe the illusion is true unless there is a reason to believe otherwise. If someone has reason to believe the illusion is in fact an illusion, and wants to try and disbelieve an illusion, then they must make a mind stat check. If they succeed, they see it is in fact an illusion. (Unless the disbeliever is a telepathy and projects to others that, others around must make their own stat checks).
You can only create two illusions at a time.
When you create an illusion, write the illusion on a card (like any other item card), but mark the card in the lower left hand corner with a star. 

4) Shape Shifter
You can change your form into a hamster. . . .just kidding. Actually, you can change into any one particular animal (or animal-like creature). You get to choose at the beginning of the game what form you would like to be able to take. Talk to the GM about any relevant abilities that you might have while in your second form. 
Note: It takes a Power check to change into your form and to change back, although it only takes energy to shift into animal form. 

5) Pyrokinetic.
You can create and manipulate fire (or water, or wood, at your choice). You can be creative in this power, of course, but the biggest benefit is you get a special attack. Your attack, if successful, does 10 points of damage. 

6) Super-speed. 
You’re fast. Really fast. When you turn up the speed, you become a blur. Anything trying to hit you does so at a -5 penalty. However, you can only run for 1 minute per energy point. In combat, you get to attack first, unless you don’t know it’s coming. 

7) Insubstantial.
You can turn into a ghost. While you use this ability, you become completely insubstantial. You can walk through walls, you cannot take damage, and you cannot be seen. However, you also cannot affect the solid world. This means that you cannot touch or hurt people. You can, however, speak if you wish, or listen. Note that all powers will affect you normally while you are insubstantial, unless they are physically-based powers such as pyrokinesis or super strength. You must make checks to change insubstantial and to change back, although it only costs energy to become insubstantial. 

8)Armor Skin
You have the ability to transform your skin into impenetrable armor. While you are in armored form, nothing physical will hurt you. (Although non-physical attacks/items work normally). You also have super strength while in your armored skin, and add 5 to any damage with melee style attacks. 

9)Temperature Control
You can control the temperature of the environment around you. You can make things hot or cold, depending on your mood. The temperature control can affect as much as a room, or you can focus it on a single character or spot. If you use it as an attack, it does 5 damage. 

10)Telekinesis. 
You have the uber-powerful and uber-useful telekinesis. Unfortunately, you suck at it. You can do anything with telekinesis that traditionally can be done, except that you can only lift something about the size and weight of a tin can. You could use your power offensively, but you can’t really crush anything much, either. Any attack does 2 damage. 

&Compensation pet. 
Because your power sucks, you get a pet to help you out. You can choose any furry/scaly/feathered critter limited in size to a small dog or housecat. However, this pet is intelligent enough to obey commands, is completely loyal to you, and immune to any forms or mind alteration. *Heart!*

11) Healing
You have the ability to heal people. You can fully heal any injury, sickness, or any other malady. This includes effects of poisons, drugs, and special brownies. It also cancels any negative effect on a person (such as emotion control). However, it does not have full effect on mind control. It gives the victim a chance to make a mind stat check to break the control. 

12) Sixth Sense
As this is more of an inborn mystical talent than an actual superpower, you sometimes get heckled for your lack of a super-ability. However, you know that what you have is well enough. Sometimes you just know things. Sometimes you get visions, and sometimes you just know. If you are in combat, you always get to act first, unless you are facing someone with super speed (as you know what’s coming before the other characters act). You also cannot be surprised by an attack. If you want to hold your action, you can. 

13) Dimensional Portal
. . .up your butt. You know the phrase “well he pulled that out of his butt” all too well, because that is your superpower. No, really. You have the ability to randomly generate items breadbox size or smaller; it’s just the dimensional portal you generate is located directly over your butt (not actually in your butt. Please like we’d be that dirty). And by anything. . .we mean anything. You just have to spend a power point to get it. 

14) Size Change - you can either become twice as large or tiny at will. It takes a power point to change one way, but not to change back. If huge, you do +5 damage. If tiny, there is a -4 to hit you. 

15) Vampiric Touch - if you manage to touch someone you can steal 10 HP or 2 PP. They lose em you gain em. You cannot go more than 30 PP or 3 PP above your natural max. Alternately, you can choose to steal someone else’s power for 5 minutes (but if you do so you cannot use your own for 5 minutes).

16) Empathy - you can sense and control people’s emotions. The sense works all the time, (no power cost) but the control requires a power check and a power point to be spent. There are 2 versions of this power. Using the first allows you to affect as many people as are within 6 feet of you, but only lasts as long as you are near them (up to 5 minutes per power point). Alternately, you can only affect 1 person , but his/her emotions will remain altered for 5 minutes, regardless of where he/she is.